![]() ![]() standalone application for superior Image up sampling, made for batch resizing your images up to 6x! It uses the power of Topaz’s proprietary Artistic Intelligence engine to make sharper and clearer upscaled images more than traditional upscaling tools. Here is the definition of it from the Topaz A.I. However for this video, and based on Nintendo’s recent actions, we’ll take a look at what appears to be the most likely scenario, which would be some kind of HD port or emulated port of the Metroid Prime Trilogy.Īfter doing some digging on what the best possible way to play Metroid Prime Trilogy is on Dolphin, I found some amazing mods that use the original textures of all 3 games, and a Modder in the community did a texture dump of the files and re-output all the textures using a program called Topaz AI Gigapixel. In my opinion would be the best and most preferred way to relive those games with newer tech running them. Since Metroid Prime Trilogy seems very likely to release before Metroid Prime 4, it would be very interesting if Retro Studios remastered the original Trilogy running on this New Engine from Metroid Prime 4 since no doubt they already have this engine working and could theoretically run better on the Switch or of course this heavily reported/rumored New Switch coming and may run it better than just emulating those old games with updated textures. The question that remains however, is just in what way will Nintendo release this Metroid Prime Trilogy Collection? Will they fully remaster all 3 games, all getting new textures and upgraded models? Or will they take the Super Mario 3D Collection approach and just make them HD emulated ports cleaning up some rough edges here and there? For me, what I think would be great, which seems unlikely of course due to Nintendo’s current way of re-releasing games, but as we’ve been covering here for the past year or so Retro Studios has been working on a new engine of sorts for Metroid Prime 4, using various elements and hiring for experience in working with Unreal Engine and CryEngine. ![]() Now that we are in 2021 and from indications seeming to be getting clearer and clearer that we’ll be seeing Metroid Prime 4 perhaps in trailer form this year, it does make a lot of sense to take a deeper look at Metroid Prime Trilogy since it would be very logical to conclude that Nintendo would reveal and even release this collection in 2021 to not only get new fans introduced to Metroid Prime, but also to commemorate the 35th anniversary of Metroid, which started in 1986. The reveal of this collection seemingly was pushed back after the big delay of Metroid Prime 4 on January 25th, 2019, two years ago where various reliable sources indicated that the game was in fact ready to be shown, but due to the nature of the incoming long delay of Metroid Prime 4 at the time, Nintendo decided to hold off until a much later time. Metroid Prime Trilogy has had extremely credible rumors from vetted and trusted sources dating back all the way to early 2018 that a Metroid Prime Trilogy HD Collection would be released before Metroid Prime 4 was released. We’ll explain how it works, what Gigapixel does and how you can use it along with the best settings to make it run for you with the least amount of glitches. ![]() ![]() This will be a graphics preview of sorts and expectations for the heavily rumored and extremely likely to be revealed soon, Metroid Prime Trilogy for the Nintendo Switch and a Tutorial on how you can play Metroid Prime Trilogy better than ever before in 2021 both in visuals and resolution on the latest Mod for Dolphin using mouse and keyboard controls along with an amazing Gigapixel Texture Mod. This is the 2 year anniversary week of when Metroid Prime 4 was delayed and restarted development, so in light of that I have some interesting information here I’ve been working on to share with you. ![]()
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